Friday, November 11, 2011
What are your suggestions for the Fable 3 magic system?
I like a lot of your suggestions, I absolutely hate the charging required to fire off spells needed in later portions of the game. While I didn't like the speed that Mana dropped when using higher spells in the first game, and the lack of a constant recharge system (except for the Mana Recharge Augments), that system did have spells that remained higher powered no matter on charge time (not that you could charge them anyway). I also like the fact that you could custom design the spell positions on Fable 1 and Fable TLC, I would really like that feature back in Fable 3. The variable spell heal/drain life is good idea too, gives more versatility and diversity to each side of the alignment bar. Chaos is funny for a short time, but the novelty thins quickly like you say. They could also have a modified form of multi-arrow that effects bullets so that you could target multiple enemies at the same time without the randomess of the blunderbuss. You make quite some good ideas, but we shall have to wait and see what Lionhead comes up with next.
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